Tag Archives: cinema 4d

Animate Texture Previews

One of my favorite texture tools within Cinema 4D is Noise. I use for a number of reasons but sometimes I need it to move. The best way to edit your texture without rendering is to set your texture preview to Animate. Here’s how you do it…

Create a new Material within Cinema 4D.
Animated-Tex-Step-1

Double click on the material to open it in the Material Editor.Animated-Tex-Step-2

You can change this setting on any texture preview, but we’ll start within Color.Animated-Tex-Step-3

Click on the drop down menu next to Texture and select Noise.
Animated-Tex-Step-4

Now double click on the texture to edit it’s details.Animated-Tex-Step-5

Once you have the details pulled up, right click in the texture preview window, and select Animate. If you right click again, you will see it has a check mark to indicate it’s on.
Animated-Tex-Step-6

Animated-Tex-Step-7

Obviously you’re not going to see anything happen once it’s selected until you animate your texture. For the sake of the tutorial we will keep it simple, but once you keyframe any attribute in the texture details you will see it animate on the preview. For now we will change the Animation Speed of our Noise.
Animated-Tex-Step-8

Change the Animation Speed to 1 to get started and watch your texture move!
Animated-Tex-Step-9

Here is a little gif so you can see it working. Notice that I changed the Loop Period to 2 for the gif example.
preview-tex-animated

A couple things to keep in mind. You can also activate Animate on the Material Preview (the sphere with the texture applied to it to the left of the animated noise) so you can see all attributes animating together. If you like to use Layers, like me, with your textures then expect a little slower rendering. However, it’s still the best way to preview the texture before you render.

If you want to have a lot of fun with it, activate Animate on the Material Preview and start playing with Displacement and Sub-Poly Displacement. You’ll be able to see how abstract objects will animate before you even worry about rendering. Enjoy!

Timeline Shortcuts = Efficiency

Cinema 4D has an incredibly well designed and easy to use Timeline Manager. Everything you need is always a keystroke away to make adjusting keyframes fast and very manageable. By default your keyframes will easy ease in and out of one another, but that’s not always what you want them to do! When you’re in the Timeline Manager press T along with one of these options, listed in the pop-up box, for setting any selected keyframes:

1 – Auto Tangents
2 – Break Tangents
3 – Zero Angle
4 – Zero Length
5 – Clamp
6 – Linear
7 – Step
8 – Soft
9 – Easy Ease
I – Ease In
O – Ease Out

Take note that Ease In and Ease Out are the letters I and O, not the numbers One and Zero. Practice using this and get used to what each one does and how it affects your keyframes. Enjoy!

ERT

ERT is not only an awesome sound effect, it’s also the most important shortcut to the most important, and basic, set of tools in Cinema 4D. E is for Move, R is for Rotation, and T is Scale. If you don’t use these and continue to click on each tool in the toolbar then you are wasting enormous amounts of time. If you don’t think you need to know these then go flop yourself because you’re wrong. You NEED these shortcuts. Enjoy!

Create a Tornado in Cinema 4D

In this tutorial I’ll give you a quick rundown on how to create your own tornado using the Mograph module and just a hint of Xpresso. We will create some simple textures to create a very stylized look, but take what you learn from this tutorial and work in some Pyrocluster materials and you will be well on your way to very real tornado’s with minimal effort! Enjoy!

Alt+G to Group Objects

Null objects, while absolutely nothing but an empty axis system, are extremely useful. There are a number of ways to use Null objects in every aspect of Cinema 4D. In order to speed up that process of parenting objects to a Null object, just select the objects you want to parent and press Alt+G. This will create a Null object with all of your selected objects as children of the new Null. It will also collapse the Null so that everything is hidden in your object manager. This makes cleaning up your scene a breeze and saves you valuable time when grouping objects. Enjoy!

 

Rigging The Box Part One

You asked for it so here it is! This one includes a few modeling tips all the way up to skinning and weighting the box with a joint system. There are so many attributes to the character tools but I figure this is a great start for anyone wanting to learn a few basics and get started. If you have any trouble, especially when it comes to weighting the vertices of the box, let us know in the comments.

Feel free to download the free box model to follow along and see how it was made.

Part two will dive into the world of Xpresso creating user data setups, some light C.O.F.F.E.E. scripting and loads of range mappers! Enjoy!

Layer Browser Overview Part 4

This is the final tutorial in the Layer Browser series. I will show you how you can use the Solo column to single out objects and quickly access them in all the manager windows.

Check out the rest of the series so you can start using the Layer Browser on all your projects and save yourself time and energy!
Layer Browser Overview Part 1
Layer Browser Overview Part 2
Layer Browser Overview Part 3

And don’t forget to download the free box model, rigged and ready for you to use on your projects!