Category Archives: Tutorials

SpaceSweep Preview

SuperSweep is all packaged up and ready to go, but I’m wrapping up a few more tutorials to really help you get the most out of the presets. While this tutorial covers the basics of working with SuperSweep_Text, it also dives into some great space effects and a little Mograph action as well. By the way, as a bonus for purchasing SuperSweep you’ll get all the scene files, both C4D and After Effects, used to create the tutorials! It’s almost there, and we’re really excited to share it with you. Keep checking back and we’ll be sure to let you know when it’s ready. Enjoy!

Super Sweep for Cinema 4D


Over the past few months I have been hard at work in my free time creating a great new tool for Cinema 4D. Super Sweep is the result of using a lot of sweep nurbs but always getting hung up animating all the details to make the sweeps work the way I wanted. Built entirely from preexisting tools in Cinema 4D, Super Sweep integrates seamlessly into your workflow to save you time and effort when working with sweep nurbs. Keep an eye out for the preview of the tool coming next week!

Create a Stamp Texture in Illustrator

In this tutorial I will be showing you how to add a distressed stamp texture to vector artwork in Adobe Illustrator.  This is a simple method that I use in my own work to achieve an effect that gives you uniform results with a very simple process.  I have created my own set of stamp texture actions for Illustrator which are based on different sizes of artwork that I commonly work with. The version that I am using is Creative Cloud so your settings and interface may vary depending on what version you are working with. Enjoy!

Source File: Vectors available at The Noun Project

Animate Texture Previews

One of my favorite texture tools within Cinema 4D is Noise. I use for a number of reasons but sometimes I need it to move. The best way to edit your texture without rendering is to set your texture preview to Animate. Here’s how you do it…

Create a new Material within Cinema 4D.
Animated-Tex-Step-1

Double click on the material to open it in the Material Editor.Animated-Tex-Step-2

You can change this setting on any texture preview, but we’ll start within Color.Animated-Tex-Step-3

Click on the drop down menu next to Texture and select Noise.
Animated-Tex-Step-4

Now double click on the texture to edit it’s details.Animated-Tex-Step-5

Once you have the details pulled up, right click in the texture preview window, and select Animate. If you right click again, you will see it has a check mark to indicate it’s on.
Animated-Tex-Step-6

Animated-Tex-Step-7

Obviously you’re not going to see anything happen once it’s selected until you animate your texture. For the sake of the tutorial we will keep it simple, but once you keyframe any attribute in the texture details you will see it animate on the preview. For now we will change the Animation Speed of our Noise.
Animated-Tex-Step-8

Change the Animation Speed to 1 to get started and watch your texture move!
Animated-Tex-Step-9

Here is a little gif so you can see it working. Notice that I changed the Loop Period to 2 for the gif example.
preview-tex-animated

A couple things to keep in mind. You can also activate Animate on the Material Preview (the sphere with the texture applied to it to the left of the animated noise) so you can see all attributes animating together. If you like to use Layers, like me, with your textures then expect a little slower rendering. However, it’s still the best way to preview the texture before you render.

If you want to have a lot of fun with it, activate Animate on the Material Preview and start playing with Displacement and Sub-Poly Displacement. You’ll be able to see how abstract objects will animate before you even worry about rendering. Enjoy!

Top Tut Roundup

Every six months I will be grabbing the most popular tutorials and putting them together in one giant super post. Please feel free to replace the s- with a th- in super, it’s a thuper post, because we like to have fun. With that, I give you the top three posts from the first half of 2012.

1. That ‘Low-Poly’ Effect in Cinema 4D

There are a lot of tricks to this one. Remember that you can use a Mograph effector as a deformer and switch between point, polygon, and object modes. When you’re working with spheres don’t forget to uncheck render perfect. If you need some inspiration check out Timothy Reynolds’ Dribble page, he does all of his work manually and the textures and lighting really bring the illustrations home. Keep in mind the information on this blog will only take you so far. Make it yours, make it sexy.

2. Create a Tornado in Cinema 4D

This one is just really fun, and opens up a lot of possibilities for all around awesomeness in Mograph. Besides, who doesn’t love bright lights, lazerz, and illuminating frisbees that come back to you like a boomerang?! AM I RIGHT?! PEW PEW!

3. Rigging The Box Part One

So you’ve never rigged anything before? It can be an incredibly daunting and confusing task. We keep it simple with The Box. A quick rundown of adding joints, creating a joint chain, weighting the joints, and finally setting up Xpresso sliders to control the opening and closing of The Box. Brew a cup, take a break, and check out how to get a few rigging basics in the books.