Category Archives: Scramble

Bottle Light Rig Freebie

To celebrate NAB, we’ve got a great little freebie for you to use however you’d like. The bottle light rig is something I drummed up one day after seeing some great bottle renders. Just drag, drop and hit render or go further to adjust the brightness, color, shadow, position and size of each light and softbox. Another handy element is the ability to adjust the light samples so you can get a rough idea of what your object will look like before increasing the light samples for a final polished render. By default Global Illumination is turned off and was not used in the images below. The rig is setup to render just fine without it, but feel free to rip it apart and go nuts.

Download the Light Rig

Along with the freebie download, you’ll find a discount code for 40% off SuperSweep. Enjoy!

Wine Bottle Light Rig
Whiskey Bottle Light Rig
Cluster Light Rig

This rig is free to use on any personal or commercial project. You do not have to give credit, but you may not under any circumstance resell the light rig.


In case you missed it, which I hope you didn’t, you need to watch Disney’s latest short, Paperman. The film is not only brilliantly written and directed, but opens a new path to creative movie making by blending traditional 2D animation techniques with 3D animation technology. Check out the breakdown on what make this film so uniquely Disney (ah-hem John Lasseter).

Top Tut Roundup

Every six months I will be grabbing the most popular tutorials and putting them together in one giant super post. Please feel free to replace the s- with a th- in super, it’s a thuper post, because we like to have fun. With that, I give you the top three posts from the first half of 2012.

1. That ‘Low-Poly’ Effect in Cinema 4D

There are a lot of tricks to this one. Remember that you can use a Mograph effector as a deformer and switch between point, polygon, and object modes. When you’re working with spheres don’t forget to uncheck render perfect. If you need some inspiration check out Timothy Reynolds’ Dribble page, he does all of his work manually and the textures and lighting really bring the illustrations home. Keep in mind the information on this blog will only take you so far. Make it yours, make it sexy.

2. Create a Tornado in Cinema 4D

This one is just really fun, and opens up a lot of possibilities for all around awesomeness in Mograph. Besides, who doesn’t love bright lights, lazerz, and illuminating frisbees that come back to you like a boomerang?! AM I RIGHT?! PEW PEW!

3. Rigging The Box Part One

So you’ve never rigged anything before? It can be an incredibly daunting and confusing task. We keep it simple with The Box. A quick rundown of adding joints, creating a joint chain, weighting the joints, and finally setting up Xpresso sliders to control the opening and closing of The Box. Brew a cup, take a break, and check out how to get a few rigging basics in the books.

Cinema 4D Release 14

Maxon announced the next version of our beloved animation powerhouse, Cinema 4D. The next version lists over 200 updates and improvements and updates. Take a minute and read through all the new features.

Here is the official video from Maxon:

I’ve been trying to keep up with all the videos and reviews and will add them to the list as they come up.

• Maxon’s press release
Cineversity has a series of new feature overviews.
Eyedesyn runs down his list of favorite new features
3D Kiwi at C4D Cafe has a number of videos ready for download.
Holger Biebrach’s Cinema 4D Blog
Rob Redman of Pariah Studios and Motioneers has not one but two video previews.
We Are Pitch Black

Let me know if you find something new and share it with us. Now start getting that budget worked over and get excited. R14 is almost here! Enjoy!


The Flipbook Debacle

In one of my previous tutorials, I gave a rundown of how to get started adding textures to the Flipbook. By the end of the tutorial we were well on our way to getting it nailed down, but I left it open ended and asked if any of you had some better ideas on how to achieve the effect. I was actually shocked at the number of emails and responses I received as well as the number of different ways all of you had figured out how to apply the textures. I have wrangled the two solutions I found the most helpful and wanted to share them with you so you can learn how to make it happen. I have included the twitter handles so you can go follow these folks and stay in the game. Enjoy!

“How about… Having the clones all set up from 0 to 100 of the spline.. And then instead of animating the count and the end, you add a plain effector, set scale -1 and animate a linear falloff moving through the planes?”

NOTE: If you use this technique you don’t have to use the Xpresso set up, but when you add the Plain effector you have to scale down your linear falloff so the planes jump from Scale -1 to Scale +1.

Ben posted his solution via Vimeo.