You asked for it so here it is! This one includes a few modeling tips all the way up to skinning and weighting the box with a joint system. There are so many attributes to the character tools but I figure this is a great start for anyone wanting to learn a few basics and get started. If you have any trouble, especially when it comes to weighting the vertices of the box, let us know in the comments.
Feel free to download the free box model to follow along and see how it was made.
Part two will dive into the world of Xpresso creating user data setups, some light C.O.F.F.E.E. scripting and loads of range mappers! Enjoy!