Bottle Light Rig Freebie

To celebrate NAB, we’ve got a great little freebie for you to use however you’d like. The bottle light rig is something I drummed up one day after seeing some great bottle renders. Just drag, drop and hit render or go further to adjust the brightness, color, shadow, position and size of each light and softbox. Another handy element is the ability to adjust the light samples so you can get a rough idea of what your object will look like before increasing the light samples for a final polished render. By default Global Illumination is turned off and was not used in the images below. The rig is setup to render just fine without it, but feel free to rip it apart and go nuts.

Download the Light Rig

Along with the freebie download, you’ll find a discount code for 40% off SuperSweep. Enjoy!

Wine Bottle Light Rig
Whiskey Bottle Light Rig
Cluster Light Rig

This rig is free to use on any personal or commercial project. You do not have to give credit, but you may not under any circumstance resell the light rig.

SpaceSweep Preview

SuperSweep is all packaged up and ready to go, but I’m wrapping up a few more tutorials to really help you get the most out of the presets. While this tutorial covers the basics of working with SuperSweep_Text, it also dives into some great space effects and a little Mograph action as well. By the way, as a bonus for purchasing SuperSweep you’ll get all the scene files, both C4D and After Effects, used to create the tutorials! It’s almost there, and we’re really excited to share it with you. Keep checking back and we’ll be sure to let you know when it’s ready. Enjoy!

Super Sweep for Cinema 4D

Over the past few months I have been hard at work in my free time creating a great new tool for Cinema 4D. Super Sweep is the result of using a lot of sweep nurbs but always getting hung up animating all the details to make the sweeps work the way I wanted. Built entirely from preexisting tools in Cinema 4D, Super Sweep integrates seamlessly into your workflow to save you time and effort when working with sweep nurbs. Keep an eye out for the preview of the tool coming next week!

Create a Stamp Texture in Illustrator

In this tutorial I will be showing you how to add a distressed stamp texture to vector artwork in Adobe Illustrator.  This is a simple method that I use in my own work to achieve an effect that gives you uniform results with a very simple process.  I have created my own set of stamp texture actions for Illustrator which are based on different sizes of artwork that I commonly work with. The version that I am using is Creative Cloud so your settings and interface may vary depending on what version you are working with. Enjoy!

Source File: Vectors available at The Noun Project

Animate Texture Previews

One of my favorite texture tools within Cinema 4D is Noise. I use for a number of reasons but sometimes I need it to move. The best way to edit your texture without rendering is to set your texture preview to Animate. Here’s how you do it…

Create a new Material within Cinema 4D.

Double click on the material to open it in the Material Editor.Animated-Tex-Step-2

You can change this setting on any texture preview, but we’ll start within Color.Animated-Tex-Step-3

Click on the drop down menu next to Texture and select Noise.

Now double click on the texture to edit it’s details.Animated-Tex-Step-5

Once you have the details pulled up, right click in the texture preview window, and select Animate. If you right click again, you will see it has a check mark to indicate it’s on.


Obviously you’re not going to see anything happen once it’s selected until you animate your texture. For the sake of the tutorial we will keep it simple, but once you keyframe any attribute in the texture details you will see it animate on the preview. For now we will change the Animation Speed of our Noise.

Change the Animation Speed to 1 to get started and watch your texture move!

Here is a little gif so you can see it working. Notice that I changed the Loop Period to 2 for the gif example.

A couple things to keep in mind. You can also activate Animate on the Material Preview (the sphere with the texture applied to it to the left of the animated noise) so you can see all attributes animating together. If you like to use Layers, like me, with your textures then expect a little slower rendering. However, it’s still the best way to preview the texture before you render.

If you want to have a lot of fun with it, activate Animate on the Material Preview and start playing with Displacement and Sub-Poly Displacement. You’ll be able to see how abstract objects will animate before you even worry about rendering. Enjoy!