The Camera Collection

I had planned on having a great tutorial on how to create your own rigged box model but due to a series of unfortunate events, I am without a tutorial for you today. Thankfully I have some backup entertainment and inspiration from Antonio Vicentini (animation), Billy Brown (illustration), and Ben Hantoot (music) with their piece “The Camera Collection”. I love the clean, bold and smooth style along with the inclusion of some not so well known cameras. Great work overall and hopefully it gets you inspired. Enjoy!

Press Command + I for Scene Info

Ever wanted to know how many points, polygons or objects are in your scene? Just press Command + I to get all that info at a glance, along with how much memory your creation is caching. If you see any numbers in brackets, those are telling you how many polygons and points would be created if you made every object in your scene editable. Enjoy!

Layer Browser Overview Part 4

This is the final tutorial in the Layer Browser series. I will show you how you can use the Solo column to single out objects and quickly access them in all the manager windows.

Check out the rest of the series so you can start using the Layer Browser on all your projects and save yourself time and energy!
Layer Browser Overview Part 1
Layer Browser Overview Part 2
Layer Browser Overview Part 3

And don’t forget to download the free box model, rigged and ready for you to use on your projects!

Press H to Center Property in Timeline

When you are working in the Timeline Manager, you can press H to center the Keys, F-Curves and Motion Systems of a selected object or property. If you only want to see the position f-curves of an object, then select the position and press H and it will instantly show you the highest and lowest value (top to bottom) and the first and last keyframe (left to right). This is an enormous time saver and avoids the wasteful zooming in and out and panning around searching for the keyframe and curve you are fine tuning. Open a new project add an object and set a few keyframes and practice using this shortcut. You will love it and never go without it again when animating. Enjoy!

Layer Browser Overview Part 3

Here is part 3 of the four part Layer Browser series. This time we will break away from The Box model and I’ll show you how the Generator, Deformer, and Expression columns can help speed things up when you’re fine tuning animations. These columns are extremely helpful when you’re using Thinking Particles, Emitters, C.O.F.F.E.E. Scripts, Effectors, Generators like Metaballs and Atom arrays, and basic Deformers to control objects and generate animations.

Make sure you check out the first two tutorials in the series that cover the View, Render, Managers, Lock, and Animation columns.
Layer Browser Overview Part 1
Layer Browser Overview Part 2

Fantastic MoGraph Resource

Via EJ Hassenfratz and Mograph Love, I just discovered this incredible Mograph resource from C4D Cafe. Basically it’s a rundown and explanation of everything within Cinema 4D’s Mograph module. Not sure what the Inheritance Effector can do? Don’t know how to use the Shader Effector in conjunction with a Random Effector? This resource explains all of it, in a little more detail than the standard Maxon Help docs (which are another great reference). Check out the site and I’ve already added it to the Resource links on the right side of the page. Enjoy!

Layer Browser Overview Part 2

This is the second part of the four part series taking a look a the Layer Browser. In part two we look at using the Lock and Animation features. Be sure to check out the first tutorial in the four part series and download the rigged model so you can follow along!

Layer Browser Overview Part 1

Download “The Box”
Creative Commons License
“The Box” by Biscuits and Davey is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.